Canvas Arcade · 8 × 4 block field

Breakout.

Attract Mode
400 × 600Drag · Arrows · Space60 fps

10 pts per block 320 max score 3 balls ±60° paddle exit angle 1 block resolved / frame

01Angle, not luck

Where the ball lands on the 60px paddle decides the exit vector — centre is vertical, the last 3px throw it out at 60°.

02One hit per frame

Every sub-step scans overlapping blocks, ranks them by penetration depth, and resolves only the closest. No tunnels, no double-hits, speed magnitude preserved.

03Fixed 60 Hz clock

Physics runs on an accumulator, so a 120 Hz phone and a 60 Hz monitor play identically. Touch drag feeds a smoothed paddle target.

04Everything is canvas

Blocks, particles, ball trail, CRT scanlines, overlays and the restart button are drawn with the Canvas 2D API. Zero libraries, zero images.