Cabinet Online Canvas 400×600 60 FPS Grid 8×4 Credit 01

Canvas Arcade · Unit 07

Block/Breaker

Thirty-two cyan blocks, one yellow fuse, and a paddle that only answers to you. Edge hits throw sharp angles — dead-center hits throw nothing but trouble straight back up.

Play Field Ready
◀ ▶ Space Drag screen · tap to launch

Operator's manual

Four things the machine knows

01

Launch is never straight up

The ball leaves the paddle at velocity (2.00, −2.80) — roughly 54° off the floor. Every serve is angled, so the rally starts with a diagonal immediately.

Serve
02

The paddle decides your angle

Contact position maps to horizontal velocity: clip the white tip and you get a steep sideways throw, catch it dead center and it climbs. Downward motion is always cancelled — the ball never leaves the paddle heading into the floor.

Control
03

One impact per frame, on the true face

Brick hits are resolved by least-penetration: a top or bottom strike flips the vertical axis, a side strike flips the horizontal one. When two neighbours are touched in the same frame, only the closest is destroyed and only one bounce is applied — no tunnelling, no double flips.

Physics
04

Speed is capped, lives are not generous

Magnitude grows from 3.44 to 3.95 pixels per frame as the grid thins, and never past it. Three drops ends the run; 32 blocks clears the board for exactly 320.

Rules