MODEL BX-84 · CABINET READY

BREAKOUT

Thirty-two bricks. Three lives. One sixty-pixel slab of paddle standing between you and the void.

INSERT COIN
GRID
8 × 4
MAX
320
PX/FRAME
3.44

OPERATOR'S MANUAL

Four rulings that decide every run.

  1. 01

    Contact point is the steering wheel

    Hit the paddle dead-centre and the ball returns nearly vertical. Clip the tip and it leaves at up to 60°, with a little of the paddle's own momentum transferred in.

  2. 02

    Shallow angles get nudged

    Whenever a bounce leaves the ball travelling too flat — under 25% vertical — the vertical component is boosted and re-normalised. No eternal horizontal ping-pong.

  3. 03

    One brick per frame, the closest one

    Overlapping bricks are resolved by least penetration depth, then the ball is ejected past the face it struck. Velocity magnitude is preserved, never doubled.

  4. 04

    The walls are part of the plan

    Paddle travel is clamped to 0–340px, so its full width stays on the field — including against the side walls where a desperate save is still possible.

TECH SHEET

Canvas
400 × 600
Brick cell
50 × 20
Brick count
8 × 4 = 32
Paddle
60 × 10 @ y580
Ball radius
3
Launch vector
(2, −2.8) → 3.44
Speed window
3.44 – 4.00
Simulation
fixed 1/60 s
Target
320 points