Model benchmarks
IFM/K2-Horizon-0.9B-GGUF local LLM performance
As of October 2026, IFM/K2-Horizon-0.9B-GGUF runs at up to 323.4 tok/s for local inference (best of 6 community benchmark runs across 1 GPU).
Model size
0.9B
Peak speed
323.4 tok/s
Average speed
281.7 tok/s
Avg PP
8115.9 tok/s
Min memory
3.9 GB
Max context
131,072 tokens
Avg output / run
32,409 tokens
Avg runtime / run
4m 21s
Avg quality
28.6
Benchmark runs
6
GPUs tested
1
Quality by task
Average LLM-judged quality (0–100) with the run-to-run spread shown as a P5–P95 band, overall and for each benchmark task, across all 6 runs. The low and high columns show how much the judge’s score varies between runs, and need at least two runs to display.
| Task | P5 (low) | Avg | P95 (high) |
|---|---|---|---|
| Overall | 21.9 | 28.6 | 35.9 |
| Agent Workflow | 21.9 | 45.4 | 64.2 |
| Code Generation | 0.6 | 3.9 | 7.1 |
| Role Play & Narrative | 25.0 | 33.8 | 42.0 |
| Research & Analysis | 22.6 | 31.3 | 37.7 |
Performance by hardware and tool
Every hardware/tool/quantization combination IFM/K2-Horizon-0.9B-GGUF has been benchmarked on, ranked by peak token generation speed. Last updated October 2026.
| Hardware | Tool | Quant | Best tok/s | Avg tok/s | Memory | Context | Quality | Runs |
|---|---|---|---|---|---|---|---|---|
| NVIDIA GeForce RTX 4070 | Unsloth Studio | Q4_K_M | 323.4 tok/s | 281.7 tok/s | 3.9 GB | 131,072 tokens | 28.6 | 6 |
Benchmark runs
All 6 IFM/K2-Horizon-0.9B-GGUF runs submitted so far — expand one for its hardware, quality breakdown and per-scenario detail.
Frequently asked questions
- How fast is IFM/K2-Horizon-0.9B-GGUF for local inference?
- Across 6 community benchmark runs, IFM/K2-Horizon-0.9B-GGUF reaches up to 323.4 tok/s and averages 281.7 tok/s, with the fastest results on NVIDIA GeForce RTX 4070.
- How much memory does IFM/K2-Horizon-0.9B-GGUF need?
- The leanest observed configuration used about 3.9 GB of memory (quantizations tested: Q4_K_M).
- Which tools have been used to run IFM/K2-Horizon-0.9B-GGUF?
- Benchmarks were submitted using Unsloth Studio. Results are community-contributed and updated as new runs arrive.